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The score will indicate a player’s performance
The Max Combo will appear according to the player’s performance
The notes cascade down towards a horizontal judgment line at the bottom of the screen.
The current system uses Krazy, Cool, Good, Bad, and Miss to evaluate performance of each note
The player must hit the corresponding key when the note reaches the judgment line.
The Krazy Time gauge indicates if a player could use Krazy Time (Bonus Time).
The Krazy Time is limited to three times only. And each level is distinguished by different color.
Life bar will increase as player pick up KRAZY, COOL, GOOD ratings while it will decrease as player hits BAD or MISS. The game may end pre-maturely if the bar is completely depleted.
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